PLAY
Ground Vehicles
Type 10
VIII
Rank
AB
12.0
RB
12.0
SB
12.0
Battle rating
Japan
Game nation
Medium tank
Main role
400,000
RP
Research
1,080,000
SL
Purchase
General information

The Type 10 (10式戦車) , sometimes shorten as Hitomaru (Kun'yomi of 1 and 0 in Japanese) was the certified production variant of the 21st Century TK-X program accepted into service in 2010 (with effect in 2012) to complement and replace the existing Type 74 and Type 90 main battle tanks; in view of the end of Cold War and further improvements against potential foes with the most advanced possible technology available, JGSDF issued the development of new MBT for the 21st Century. Compared to its predecessors, there was a bigger emphasis on the C4I system, weight reduction, and modular armour.

It was introduced in Update "Winged Lions". Like the prototype before it (after in the tech tree: TKX), it comes densely armoured with a weaker engine compared to its heavier brother the Type 90; but provides an excellent end tier Type 10 APFSDS shell which it can fire every 4 seconds. It can brawl at CQC combat due to its fast fire-rate and excel at sniping with its enhanced Gen 3 thermal imaging, sight zoom, and LWS/LRF. The Type 10 is an MBT that can fulfill its role, with the only major downsides being the long first-ammo rack replenish rate and the armour not being on par with other end-tier MBTs.



Survivability and armour
Armour front / side / back
Hull 40 / 35 / 25 mm
Turret 50 / 35 / 25 mm
Visibility 95 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 7078 km/h
Backward 7078 km/h
Power-to-weight ratio 2723.945.136.6 hp/t
Engine power 1,2001,0612,0011,626 hp
Weight 44.4 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x–13.3x
4.0x–13.3x
Optical device
Armaments
120 mm TKG cannon
Ammunition 35 rounds
First-order 14 rounds
Reload 4 s
Vertical guidance -7 / 10°
Turret Rotation Speed basic crew → aces
Horizontal 2117.939.528.63025.556.540.8 °/s
Vertical 75.624.515.71083522.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS480480480480480480
APFSDS481478470461450440
APFSDS615613604592582571
12.7 mm M2HB machine gun
Ammunition 1,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -8 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm Type 74 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 700 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,665 → 6,942 SL
RB 4,530 → 6,741 SL
SB 5,737 → 8,537 SL
Crew training 310,000 SL
Experts 1,080,000 SL
Aces 2,200 GE
Research Aces 1,280,000 RP
Reward multiplier AB / RB / SB
150 / 190 / 210 % SL
250 % RP
Total cost of modifications 282,200 RP
474,000 SL
Talisman cost 3,100 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
56
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content